A sequel to one of our favourite Patreon episodes – it’s 50 more truths on games media from the Two Giant Men. Well, 48 technically – two were trimmed in the edit for being too much of a bummer.
Enjoy yet more advice on games media that no one asked for, and that no one living can actually use. But, it’s a good time if you enjoy our magazine chatter.
- Soma
- Planet of Lana
- Deliver Us the Moon
- Marathon (2026)
Samuel
- Writing in first person is always better than writing in third person.
- It was better when games came out in Japan first and you could only learn about them via import reviews.
- There is no more valuable freelance writer than a person who understands racing games - or Football manager.
- Bookazines are basically never good value. Buy magazines instead.
- You can tell when a writer has had to write the captions for a cover feature before they’ve actually seen the assets (inspired by Jeremy Peel’s No Law cover feature in Edge).
- So much interesting video game history went in the bins of specialist press in the 2000s, since preview builds and assets just got thrown away willy nilly.
- I’d rather have no boxouts in a print review than a bad or extraneous boxout.
- No video games mailer was ever better than the time 2K sent out Civ VI plug socket converters. Mine is still in use. Never played Civ VI.
- Never use ‘war! Huh! What is it good for? This computer game, actually’ or similar horseshit in your FPS review.
- Reading a magazine on a tablet is never as good as reading a physical magazine.
- The worst asset you can receive as a journalist for a new game is a developer diary. It’s not a trailer, and it’s usually not got any new gameplay in it. Who is it for? The answer: vanity for the developers or publisher.
- If your new magazine project says ‘we miss magazines’ and you don’t acknowledge the magazines that already exist, it might as well go in the bin.
- Likewise, if your new journalism venture says something like ‘games journalism is broken and we’re going to fix it’, it’s probably garbage.
- More UK games journalists should become video essayists. They’d be better at it than a lot of the children who drive hundreds of thousands of views with reheated takes.
- Getting a review right is more important than hitting an embargo.
- Demo discs were the greatest gifts you could ever get with a magazine; tips books were the worst (or bits of plastic that were genuinely dangerous).
- This will sound anti-intellectual, but any piece of writing that rubs the author’s degree in your face usually belongs in the bin.
- Likewise, a magazine running late doesn’t make it bad. You shouldn’t lionise lateness, but the people who insist on a magazine being completed earlier in the cycle normally don’t care about good editorial.
- It’s okay to have someone who’s not a fan of a franchise review a new entry in that franchise. Sometimes, it’s even better.
- It was rad when games magazines used to have pages dedicated to DVD review or other bits and pieces.
- Retrospectives have never had more value in an age where it’s easy to miss games from 10 or so years ago.
- Review events were probably not a good idea. People always enjoy games more in their own surroundings anyway.
- I would rather read about a game I’ve never heard of than Steam user numbers for literally any game.
Matthew
- A comedy photoshoot can elevate a mediocre feature into a solid feature.
- You will never be better at an online shooter than you are at a preview event. Enjoy that kill death ratio while it lasts.
- Individual magazine forums were the forerunners to discord communities and phasing them out was a mistake.
- I wish we’d jumped on YouTube in the early days, shifting our DVD content to easy wins.
- You have to learn to manage extreme envy when other people get better access than you.
- If you give freelancers a menu of boxouts to choose from, expect to get the quickest entries back every time. Don’t give the chance to pick ‘Would Batman like it?’
- Be prepared for an interview to sound very different when you listen back to it. A bad chat can be good, and a good chat might be hollow as hell.
- Don’t ever make a directory that promises to include every game. That way madness lies.
- Making let’s plays isn’t as easy as it looks. Trying to make let’s plays revealed to me that I don’t have an internal monologue.
- Try to leave some space in Gamescom schedule for complete unknowns - you’ll meet some interesting people outside of the big publisher conveyor belts.
- There is no better feeling than doing a developer interview/preview event where they have clearly engaged with your previous words on their game.
- Some of the best developer interviews have already been done, they just haven’t been translated yet - the sites that do are doing god’s work.
- No PR freebie was more nerve-wracking than Remedy’s Gamescom USB stick shaped like a bullet. Approaching airport security with that was a nightmare.
- The art of the preview hands-on is finding something no one else has found or doing something no one has done in 30 mins that will be played by hundreds.
- You should wait to play in public servers before judging a largely online game. (I think I believe this?)
- Don’t read the embargo details until you’ve played the game.
- The best PR is personalised and targeted - know who likes what and you’re way more likely to catch their attention.
- A smart/organised editor can begin an issue with a quarter of the pages written.
- Pay attention to everything around you on a studio visit - the tiniest detail could give you an in. Have as many informal chats as you can have.
- There is a real art to explaining something (and your reaction to it) in a concise and entertaining manner - not everything needs to be a profound state of the nation analysis.
- Retrospectives and replay features will often be stronger/more valuable than your initial review.
- If you are trying to grow your video channel, the holy grail is a AA game that is too small for IGN to cover, but shiny enough to impress the attention of the AAA gamer. It’s probably published by Focus, Nacon or THQ Nordic.
- There’s no better style guide than actually reading a publication. (Caveat: I realise magazines cost money, but you can request PDFs)
- If you’re reviewing a series entry, do the publication the courtesy of reading their previous reviews. (You don’t have to agree, but familiarity helps.)
- Publications should always stand by their writers (and think long and hard before publishing writing they might be unsure of).
